A screenshot of the Macintosh version of Shanghai, which Brodie Lockard programmed himself. He also designed the game’s many ports.

The Shanghai Story: Mahjong, Computers, and Adversity

Behind one of the ’80s most popular computer games is an impressive story about how an early computer helped a man find a path forward after a debilitating injury.

Ernie Smith
4 min readNov 17, 2017

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A version of this post originally appeared on Tedium, a twice-weekly newsletter that hunts for the end of the long tail.

It’s hard to track the history of mahjong solitaire, a Chinese game that came to America sometime in the 1920s, but one thing is for sure: More than 30 years ago, an electronic version of the game quietly took the computing world by storm.

Less known is the truly impressive feat that game represented. Originally built on the PLATO computing platform by Brodie Lockard in 1981, the computer game was groundbreaking both on a technical basis — the educational platform PLATO, as I wrote recently for Motherboard, inspired a lot broken ground — but also a personal one for Lockard.

As author Brian Dear writes in his new book The Friendly Orange Glow, Lockard, a Stanford University student, developed his digital version of mahjong just two years after a serious gymnastics accident nearly took his life and left him paralyzed from the neck down. Unable to even breathe on his own after the accident…

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Ernie Smith
Ernie Smith

Written by Ernie Smith

Editor of @readtedium, the dull side of the internet. You may know me from @ShortFormBlog. Subscribe to my thought machine: http://tedium.co/

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